accumbens: (hey look apocalypse)
Striatum Mods ([personal profile] accumbens) wrote2012-06-29 01:26 pm
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Applications




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There are 2 applications for Striatum. One for original universe characters and one for alternate universe, original characters and characters imported from another game. Please fill out the appropriate application for your character and post it below. If it is longer than 3 comments long, we ask that you post your application into your character's journal and leave us a link to it instead.


ORIGINAL UNIVERSE APPLICATION
Fill this one out if your character is NOT an AU, an import from another game or an original character. If your character is coming into the game straight from canon, this is the application for you.




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blutundeisen: (Default)

Prussia (Gilbert Beilschmidt)

[personal profile] blutundeisen 2012-07-09 06:06 pm (UTC)(link)
ORIGINAL UNIVERSE APPLICATION
YOU
NAME: Jade
AGE: 21
JOURNAL: none, but I check [personal profile] blutundeisen's inbox regularly
RESERVE: here

YOUR CHARACTER
NAME: Gilbert Beilschmidt [a.k.a. Prussia (Preußen, 1525-1947; 1990-present day), a.k.a. Teutonic Knights (Deutscher Orden, 1190-~1230), a.ka. Order-State (Ordensstaat, (~1230-1525), a.k.a. East Germany (Ostdeutschland, 1949-1990)].
JOURNAL: [personal profile] blutundeisen
FANDOM: Axis Powers: Hetalia
AGE: 822
APPEARANCE: Have a picture, source here.

Though Gilbert embodies the nation of Prussia, and as such is nearly a thousand years old, he only looks to be in his early- to mid-twenties. Since 1945, he's been rather small, hovering right around 5'9” and slight of frame, though he's deceptively strong for his size, thanks to the strength of the German military. He keeps short white hair cropped in a perpetually-messy mop, just above the level of his dark red eyes. His hair, eyes, and extremely pale skin tone suggest albinism, though as a country, of course he doesn't display any kind of light sensitivity or other defect. He chalks it up to just “being cooler than everyone else, kesese.” 'Kesesese' is the sound of his distinctive laugh, and it peppers most of his conversations.

He'll often wear plain black pants and a white button-down shirt if he intends on going anywhere, though it's just as common to see him wearing jeans and an old T-shirt. For special occasions, he'll wear his modern Bundeswehr uniform, or if he feels like showing off, he'll dig one of his older uniforms out of the attic... though notably, uniforms from the 1930's-40's stay buried. No matter what outfit he's wearing, he always has his Iron Cross from 1813 either tucked under his shirt, or in the case where he wears his plain blue uniform, attached to the knot of his tie on prominent display.

Gilbert wears an almost-perpetual mocking grin on his face, regardless of his true emotions. It's rare to see him frown, and even rarer to see him genuinely smile. The few times he actually looks serious is when he's doing something that he considers important enough to take seriously, such as military operations or matters of national security.

Finally, there's almost always a little yellow chick perched on top of his head or his shoulder. He only recently discovered this little bird up there thanks to pictures on his blog, and has since taken to calling the little guy “Gilbird.”

CANON POINT: 2012

MEMORY LOSS:Yes, I'd like to have Prussia lose almost all of his memories, so he has no reason to suspect that he's anything other than human. This would erase practically a thousand years of history, though he'll remember certain names and specific events, and know they're important (such as Frederick the Great or the fall of the Berlin Wall), he won't know why. I'd like to enter him knowing his name and those of his canonmates, but not knowing how he knows these names, or how he's related to them. Later on, as the game progresses, I'd like to see him start to regain some of those memories, or question why he sometimes feels far older than he should, or why he can remember events from centuries in the past as though he'd relived them, but to start, I'd like to have him as almost a blank slate.

WIKI: Hetalia wiki page on Prussia; however, I'd like to add a few more character and historical details to this. I've also typed up a more comprehensive history of Prussia for additional reading (from 1190-1618, available upon request), but as I didn't want to clog up the app itself, I'll attempt to summarize with important character events.

In the beginning, Gilbert was a member of the Teutonic Knights, a religious order founded to protect Christians on their pilgrimages through the Holy Land. With the defeat of the Christians, he was driven into first Transylvania, then conquered the Baltic State of the Old Prussians. It is from then on that his core territory remains mostly the same, and he starts to refer to himself as Prussia. He went from being a tiny state, to a duchy under Poland, to finally a German kingdom from the mid-13th century to the early 17th century.

In terms of religion, Gilbert converted to Lutheranism not long after the Protestant Reformation of 1525; however, the worst devastation he suffered was during the Thirty Years War (1618-1648), which left his lands in shambles and his population decimated. He still remembers the way that dissenting faiths (Roman Catholic and Lutheranism) tore the land apart, and for many years afterward, resented those of Catholic faith.

His real claim to European power didn't come until 1740, with the War of Austrian Succession, which was closely followed by the Seven Years War. These wars saw Prussia invade the Austrian Habsburg territory of Silesia, and marked the first military victory by a smaller state over the established Habsburg Monarchy. Prussia upset the balance of European powers in this one move, under the command of Frederick the Great (Friedrich II), and finally seized a place in the spotlight of European politics. Gilbert is still indebted to “Old Man Fritz” for this, and will still routinely ask “the old man” to “watch over him from Heaven.”

Prussia has been referred to as “not a state with an army, but an army with a state.” From the 18th century onward, Prussian leaders focused heavily on their military, building arguably the most modern and most advanced military of their time. The early 19th century saw the rise of the French emperor Napoleon; in the course of the Napoleonic Wars, perhaps the most important development for Gilbert himself was the instilling of the idea of a national German state. No longer were people strictly loyal to their monarch; even with the defeat of Napoleon, there began to rise clamors for a state united by ethnicity.

These lead to various small-scale revolutions through the course of the 19th century, until finally the Prussian Empire was determined that, if Germany were to unify, it would be under its power, not the (German) Austrian Habsburgs. To put the Wars of German Unification into Hetalia-terms, Gilbert and Roderich (Austria) fought what amounted to a custody battle over the German States (Ludwig). First the Prussians and Austrians took joint-control over the ethnically-German territories of Schleswig and Holstein from the Kingdom of Denmark in 1864, then Prussia went to war with Austria in 1866 for full control of the German territories. This “Seven Week's War” was ended with an overwhelming victory for the Prussians, and forced the Austrians to back off from further control of German territory.

Finally, with victory over France in 1871, German unification was completed under Prussia. Gilbert saw Ludwig (Germany) as his little brother, and treated him as such, giving the land and much of the control to him. Prussia was still a kingdom, but under the dominion of the German Empire. Gilbert sees himself as being responsible for raising Ludwig from childhood to the strong empire he became, and loves him as his “super-cute little brother.”

This all changed with the German defeat in the Great War (1918). The times from the end of that war to the rise of the Third Reich (1930s) were extremely difficult for both Gilbert and Ludwig. It was the first major defeat Gilbert had suffered in centuries, and led to major reparations payments imposed by the Allies in general and the French specifically. This only fed resentment against the French, some still lingering since the Franco-Prussian War of 1871, and left both Gilbert and Ludwig almost crippled. At their weakest point, they were promised a return to former glory with the rise of a new leader – Adolf Hitler. Under Hitler, Germany was able to regain a measure of its former strength, until they were ready to strike out against the Allied forces again in the Second World War (1939-1945). Though they were once again militarily strong, Hitler's growing madness began to affect Ludwig, while the massive atrocities against their own people, many of whom were part of regions that had been Prussian, started to take their toll on Gilbert. By the end of the war, Gilbert was a shell of his former self, militarily and economically devastated.

Post-World War II, Gilbert was left in stasis for several years, as he was no longer Prussia, or even really part of Germany. At this point, he was closest to becoming a part of Russia, then the Soviet Union. It took until the official establishment of East Germany in 1949 that Gilbert was able to move around and act like a country again, though he was separated from his little brother, and had to follow orders from the Soviet Union. During this time, he did his best to aid the underground resistance movements the best he could, though as time went on, he started to feel as though he were becoming more Russian than German, thanks to many ethnically-German people fleeing East Germany for the West whenever possible.

October 3, 1990, the Berlin Wall came down and East and West Germany were united into a single German country again. Gilbert had half-expected that he would die from this, since he wouldn't have any territory that he would call his own. It had been years since he'd been able to see Ludwig, and though he was severely weakened as he embraced the other, he remained alive, and is the only known country to be without a country yet still alive.

In present day, Gilbert lives with his brother in his house in Berlin. He has some control over the small area of Kaliningrad Oblast in Russia, though there are almost no Germans left in the area. Mostly, he thinks he's still alive thanks to people within Germany itself who still see themselves as “Prussian,” and as such, still refers to himself as Prussia.

PERSONALITY: On the surface, Gilbert seems to be a fairly simple person – he loves to tease and taunt, especially his friends, though it's almost always kept good-natured. He'll give most people he meets a nickname based on their physical appearance or manner; good luck getting rid of that nickname once he's assigned it. His absolute favorite activity is going to the bar with his little brother Ludwig (Germany), and as he says any good German should do, attempt to drink him under the table. He'll answer to Gilbert, though he prefers being called Prussia. The name might no longer be technically correct, but it's all he's got.

As with most countries, he keeps his true identity secret from the general population; only a few important military and diplomatic leaders are privy to his identity, though as always, it is up to the individual nation just how open he or she is to his or her citizenry. Prussia has always kept himself fairly separate from people in general, though he has gotten close to many throughout his history. Perhaps the most important of these people is Frederick the Great, who led him to becoming a major European power in 1740. Every year, he'll still place flowers and a few small potatoes on his grave in remembrance. Unlike his brother, Gilbert enjoys the company of regular people, and would rather reveal himself to them – but the main thing that keeps him from revealing the truth is thanks to his more recent history, associated with the Third Reich (Nazi Germany). He's well-aware that many foreigners still look at Germans in this light, and he wants to make sure that he'll never do anything to add to that again.

That said, part of the reason why he always refers to himself as “the Awesome Me,” even in modern day, is in an attempt to buoy the spirits of his younger brother. Gilbert acts a lot more confident than he really is, charging headlong into reckless situations and always seeing the brighter side of every event. He truly believes that being a German is the best thing ever, and even though the German people are afraid to be nationalistic, even today, Gilbert tries to make up the difference, in the hope that some day, Ludwig will be able to show his own pride in his accomplishments.

Gilbert was one of the most powerful and militarily-advanced empires in modern European history for a very long time – as such, he is disciplined and tries to stay strong even into modern day, running and exercising according to his own routine. Though he tends to act like a goof most of the time, when the situation calls for it, he can snap to attention and lead like a general or commander if necessary.

He does love being the center of attention; it reminds him of being an empire, when he was able to command attention merely by entering a room. These days, he's more creative about it, doing such things as hiding under desks to surprise people or bursting uninvited into important meetings. He's more on the wild side, taking pride in being unpredictable and delighting in causing trouble. Mostly, he just wants to remind people that, though Prussia is gone, he's still there, and he's not going to remain just a leftover bit of the past... though in truth, he's terrified that one day, he'll simply cease to exist.

There are no modern countries that know what it's like to watch another nation die, or if they do, they're not telling. The last nation that Gilbert knew who “died” was the Holy Roman Empire, and if anyone knows what happened to him afterward, it would only be France and Austria. Part of Gilbert's constant urgency in many of his actions stems from the fear that tomorrow, he might not wake up, and finally cease to exist.

POWERS: As the physical manifestation of a former empire, Gilbert is very tough to kill, and is nigh-immortal. He hasn't managed to get himself killed yet, and can take a lot more injuries than a normal person could before passing out. He heals a lot faster than a person would, though in times when the economy is bad, he could be stricken with a cold or flu-like symptoms. He has grown since he was a child as the Teutonic Knights, but since 1945, hasn't seemed to have aged since.

For purposes of the game, however, I'd like to disregard the economy of Germany affecting the character himself, due to the fact that this game takes place in an alternate universe.

RP SAMPLE: Thread from game Bete Noire

ANYTHING ELSE?: I think the tl;dr personality and history cover pretty much anything that I'd want to add, but please, if there's anything I'm missing, let me know. Also, I feel like I should warn that I'll be leaving the U.S. to study abroad in Germany for four weeks, so my activity level will be fairly low to start with.

Re: accepted

[personal profile] blutundeisen - 2012-07-11 11:15 (UTC) - Expand
hagothehills: (Default)

1/2

[personal profile] hagothehills 2012-07-10 01:32 am (UTC)(link)
ORIGINAL UNIVERSE APPLICATION

YOU
NAME: Murder
AGE: Over 18.
JOURNAL: [personal profile] amurderofcrows, rarely/never used
RESERVE: Yes.

YOUR CHARACTER
NAME: Tiffany Aching
JOURNAL: [personal profile] hagothehills
FANDOM: Discworld (Specifically; Wee Free Men, Hat Full Of Sky, Wintersmith & I Shall Wear Midnight)
AGE: 16
APPEARANCE: Tiffany Aching is a brown-haired young woman of 18, who wears a plain black dress, a tall pointed hat, and is
CANON POINT: The end of I Shall Wear Midnight; BEFORE she speaks to Eskarina after the resolution of Roland's wedding, and sees herself wearing the Hare, assured of her future and her eventual acceptance of love with Preston, IE, before the epilogue and before the last little bit of the last chapter.
MEMORY LOSS: No.

WIKI:Link! I have a much more thorough account of book events here in her Bablyon Wood app here.

PERSONALITY: When Tiffany was eight years old, the Baron's son vanished into the wood and never came back. They blamed an old woman nearby, Mrs. Snapperly, who was old, poor, and mostly forgotten. They burned her cottage to the ground, called her a witch, but with no proof, could not put her to death. Instead, the Baron declared that no one could aid her -- and so instead, she starved and froze over one harsh winter on the Chalk.

Tiffany decided then and there, that she was going to be a real witch, so things like this didn't happen anymore. She was a precise girl. She knew Snapperly couldn't have eaten a boy in that oven; it was only ten inches deep. She measured. No, really. She measured it, after the cottage's embers had cooled. This is the sort of girl that Tiffany is -- the one who knows certain laws and facts must be abided, and that if magic was in play, cetrain things would not be in play: If Snapperly was a witch, she'd never have been caught. A magic oven in a magic cottage would never have been burnt. Logically putting the facts together, she decuded that the baron was a frightened man who put a woman to death for nothing at all, all at the age of nine.

With a sense of justice, a craving for knowledge, and generally being too smart for her own good, Tiffany Aching is not socially awkward, but certainly, reserved. Somewhat alienated from her village -- a witch must be set apart to be able to do her job in both picking up and sorting the important information from her steading, and not seen as 'one of us' but an outside who can be spoken to -- she doesn't have many friends outside other witches, the Nac Mac Feegles, and the Toad Lawyer. This can make for a somewhat frustrating existence, but it is part of a witch's lot and Tiffany shoulders it admirably, though she is often stung and insulted when at faires, if young women ask about her love life-- or comment on her lack of lovers. She is somewhat lonely, due to this set up, but in her home steading, rarely gets time to think on it.

She is affectionate with those who need it to a point, is not demonstrative or gushy (or 'girly' or 'feminine', and sometimes feels badly about that) but she is very much a witch after her grandmother: she doesn't take any guff, takes her obligation to poke holes in the local nobility -- especially given their ego AND their witch persecution -- seriously, and is apt to speak her mind. If you're wrong, she'll say so. If you're VERY wrong, she'll say so loudly. If you're dangerously wrong, she may grab you by the ear and haul you off for a lecture or make sure that whatever you're doing is not going to hurt people. Passive, Tiffany is not.

She is logical, occasionally seen as cold and factual, possessive, and a little bit selfish - she's struggled with witching's self-sacrifice at times, but has mostly overcome it, though she sometimes slips, especially where romance is concerned. Recently spurned by the baron's son for being 'too complicated' despite many years of friendship and attraction, he chose to marry someone of equal rank, who he thought would be 'simpler'. (Tiffany takes satisfaction in the fact that Roland's marrying a witch who is just as complicated as she is, just in different ways.) She tries not to get nasty with Letitia at first, but she cannot help but think some very terrible things she manages not to say -- but she doesn't make it easy for Roland and can act out of spite if she thinks it will serve a purpose AND make her feel a little better at the time (such as arranging her 'lock up' in Roland's own baronial castle, telling him and his future mother-in-law off, and so forth, which is as much for herself as for the matter at hand).

She is viewed as a future spinster witch by her village, as nobody there cares that 'Geology' is not spelled 'G golly G', and so she has few equals in intellect and even less time to go hunting for one to be her lover, as she works a very large steading and is very aware of her responsibility to be people in it. Tiffany is a workaholic by nature - she enjoyed the invisibility of working hard as a dairymaid on her family farm where she got lost in her chores, but had to cultivate respect as a witch within her own community, as she grew up there. She has it, but it is not always easy. People come to the witch with needs, and rarely does the witch get to go to anyone for her own.

However, all is not perfect in Tiffany's logical world. Tiffany is still young and while she does have Second (Third and Fourth, etc) thoughts actively, she does some things on the impulse of youth. This is slowly fading but she can be goaded into fast action with some effort. She'll grow into a more settled -- for a value of settled -- woman, but she will always have a fierce temper and a certain lack of fear when it comes to making first moves anywhere except romance. She is not unknown to make split second decisions; with the help of Second Thoughts, these are usually sound ones, but she's done some stupid things on impulse that nearly wrecked the world before -- like stepped into the Morris Dance in Summer's place. (Summer has mostly forgiven her. Mostly.)

Tiffany uses very little 'Boffo', or 'obviously magickal trappings' like warty noses, fake skulls, and star-covered pointy hats in her work. She takes a very pragmatic approach -- everybody knows she's a witch, she's worked hard to make her steading safe, and she learned a long time ago that the 'Boffo' doesn't make the witch -- it's most often a crutch for witches who are not very good at other forms of magic, lack other important skills, or headology. She takes pride in her ability to get the job done without a lot of dress up and plastic bats.

In the matter of fear, Tiffany is not a conventional girl. She is not afraid of Death, as she has seen him many times and has walked a creature so inhuman that it was desperate to experience death to the afterlife. She is not afraid of failure, but certainly does not seek it. As a witch, failing her Steading is a big problem -- people depend on her; if she's not out to do her rounds, make her medicines, cut toenails, make the elderly comfortable or check on the babies, both furry or otherwise, who will do it? She takes her steading responsibilities very seriously and is driven to see to it that those she cares for are protected.

If kept from this she would be very frustrated and upset - a steading with a bad witch is a steading with trouble indeed. To this end, Tiffany does not like being out of control, and lack of respect is frustrating to any witch -- especially a very young one. It hampers what she can get done, an that's very important to Tiffany to be able to do her job. If they see a sixteen year old girl, instead of a sixteen year old witch, it's often harder to get things done in a straight forward manner.

Tiffany does fear that the girls are right, however, and that she's given so much to her steading that there will never be anything for herself and a family of her own. Roland betrayed her and she will not be apt to immediately trust a young man in the matters of the heart again.

With no other witches with which to confer with, one other thing that may be a problem for Tiffany is 'cackling' or 'going to the dark'. It's the suggestion that witches, especially regularly disrespected witches in distant steadings, will eventually go 'gingerbread houses and big ovens' or start turning people into frogs willy-nilly when their hard work goes repeatedly disrespected, they're treated as a convenience instead of the hard working people they are, etc. Usually, witches will check up on each other, make sure they sit down, have tea, work it all out -- but with no one to empathize in her position, Tiffany may be more vulnerable to fits of temper, especially if she has to struggle for respect. "Next thing you know it's spinning wheels and castles sleeping."

While she's a very centered girl (partially because she has seen what she is like without a conscience and nothing but her id and her powers, thanks to the Hiver), this is always a possibility, to drive her over the edge with disrespect, rudeness and generally taking her for granted... or worse, to continually treat her like a child. She has defeated the Queen of Faerie, walked the Hiver to the shores of death, kissed Winter and burned the Cunning Man. She knows that respect will be earned, but it will not be brooked if they see her as a child and treat her like such.
hagothehills: (Default)

2/2

[personal profile] hagothehills 2012-07-10 01:32 am (UTC)(link)


POWERS: Tiffany is a Discworld Witch. This means a few things:

Witches are what stories need them to be, as the entirety of Discworld is dictated by narration, and it's need for continuity. Myth, lore and story all have very potent meaning in Discworld, and they are as alive and moving the world as much as anything.

What this means in effect is:

Tiffany exists in a dual-gendered magic system; men and women's magic are different in practice, though you do see overlap (only one female wizard, to date, and no male witches; wizards generally remain celibate, witches rarely do so.) Wizards are flashy, loud, experimental, rarely get what they're after, and congregate in schools and universities. Witches are singular (though they sometimes meet in covens, and often check up on each other to prevent 'cackling' or going 'to the dark') and tend to cottage in a village, or nearby one in a remote area. For Tiffany, she serves the lowlands near the Ramtops called the Chalk, where witches have been in bad states for some time due to the Baron's son going missing a few years before the start of the first Tiffany Aching book, "The Wee Free Men".

Witches tend to the reflect the land they are on and their communities needs. Tiffany's grandmother, Sarah Aching, was the last witch of the Chalk, though she was not formally acknowledged as a witch and didn't do much magic - most witches don't. She was a shepard; Miss Level asks, in A Hat Full of Sky how she managed things, and Tiffany explains that Sarah Aching often made people help themselves, as opposed to helping them directly. Miss Level says that means she was a great witch, for few witches can manage such a thing.

Tiffany is a powerful witch, especially for her age; she is 'the flint in the Chalk' - reflecting the hidden stone in the soft, fossil-bed of the Chalk that was under the turf that the sheep grazed on. She is small, sharp, and not just a little bit dangerous. Flint will hold an edge for years, long after steel has corroded. This may help to define what sort of witch Tiffany is: hard and sharp, just like the soft people of the Chalk around her need.

Magically speaking, however, Tiffany's 'specific' abilities include broom riding, shamble creation, possession of animal bodies by leaving her own body 'empty', and walking through worlds when she can find the right place. She also has what is called 'First Sight' and 'Second Thoughts'. She can also 'move' energy from point to point. All witches use Headology to some degree. There are other minor notes to her magical power, but the major points will be detailed here.

  • First Sight is defined as 'seeing what is really there instead of what one expects to be there'. Not only does this give Tiffany a fine eye for detail and a near detective like ability to notice wrongs, ferret out information and catch people in lies, it also includes the very magical end of penetration of illusion, seeing the possessed for what they are, detection of magical places and things.
  • Second Thoughts is that little switch that everybody wishes they had they keeps what you think from traveling through your head to your mouth without thought. NOTHING Tiffany says is without a bit of forethought unless it's a damn crisis or something is seriously wrong with her. Her Second Thoughts ask why she's thinking that and if it is really that important. She also has Third or Fourth thoughts that sometime crop up at very dangerous times to help her analyze angles of various situations, but if she gets into Fifths and Sixths, Tiffany's head get very noisy and she has to start quieting herself mentally -- it can put her off her game, but working her to this level requires dire circumstances... like staring down the Queen of Faerie and telling her that you don't want a sweet, you want your damn brother back, thank you very much.

    (As an extrapolation, to telepaths this makes Tiffany very difficult to read, if one can't make out which is a thought from Tiffany, and what Tiffany's thoughts are concluding about her other thoughts and what thoughts get to go forward. How this will affect Dollhouse tech remains to be seen, and will be at staff discretion.)
  • An extension just developing for Tiffany -- of the First Sight and Second Thoughts is the ability to 'read the narration' -- or to hear the thoughts that people very much want to say, but don't. This makes her difficult to lie to as the truth is often screaming behind a lie, and she often picks up on subtle dynamics; a watchmen who doesn't want to deal with a certain thing or item, for example, will think 'loudly' about it. She's not a mind reader-- just happens to catch certain overflow from people's minds. She cannot, will not go digging about in someone's head for 'thoughts or dreams' or anything of the sort; she just catches the unspoken, the sublimated or the hidden, but the known.
  • Tiffany can also 'Borrow' -- she can leave her body and look around where she can't normally. This can get her into trouble as it leaves her body VACANT and it can be occupied by malevolent forces while she's 'out'. She will sense this, however -- what she won't always sense is physical thing. She'll feel a spiritual invasion, but she may not notice that she's been slapped for a moment. This skill has gotten her into trouble before, and so largely, she rarely uses it anymore -- and certainly no longer uses it simply for vanity of 'See Me', seeing herself without a mirror.
  • Tiffany can create 'Shambles'; these oracular objects are made with string, bits of odds and ends, and something living -- a mouse, egg, bug, Nac Mac Feegle. They can be made and preserved as 'warning devices' for magical intrusion (breaking, glowing, or otherwise alerting the witch) or simply help with scrying efforts on locations of hidden magics, disguised places, and things that are too far for First Sight to See.
  • Tiffany can fly on a broom. This is pretty straightforward. This often means warm pants under your dress, sturdy boots and not showing people your knickers.
  • Energy movement is another skill of Tiffany's -- she can do this with any 'energy', including living energies, like pain in the body, whicih is useful in midwifery or hospice care. The energy is invisible, and traverses through her without harming her; she can stick her hand in a fire and move the energy up her arm and through a pointer to make it glow red hot, or she can move pain from a dying man's body to give him ease as he dies; this type of energy must be moved from her body -- it can be 'held' without harming her but it will cause her duress if she's not allowed to release it, and in the case of pain or other 'metaphysical' items, is likely to destroy or damage any object it is moved into -- the dying baron's pain takes a guard's helmet and warps it in half. Energy always needs an outlet somewhere.
  • Lastly is Headology; Tiffany is a student of this magic that most witches possess -- it's sort of like an magically active psychology. It is said that Granny Weatherwax can guilt a sodden log into becoming a roaring fire simply by giving it a disapproving glance, but Tiffany is not so practiced. She tends to use this on people more then objects, but this is not entirely on it's own. Sometimes magic is not actually magic -- she may order "bucket, fill yourself" and it was truly a nearby friendly Feegle that did the command then 'magic' -- but the person watching doesn't need to know that.

    There are other minor spells and abilities, but little wand waving or lightening summoning is done -- Tiffany's magic is less about what is done, but what isn't. It's what isn't seen that is important. This does not mean she's not capable of great, rending acts of power. It's simply that great, rending acts of power are ususally stupid, tip your hand, put other people in danger, or don't make any sense. While the Hiver controlled her, her magic was used to kill a woman by burning her to cinders, and poorly making a man into a frog (Not all of him fit inside; it was very messy). Tiffany is capable of these sorts of magics, but even in the face of great threats, rarely do witches wave their hand and draw down lightening from the sky. Tiffany has always solved her problems with her smarts, not her power.

    For completely nonmagical abilities, Tiffany is a dairymaid, expert cheese maker, shepard, midwife for both woman and beast, herbalist, hospice worker, and old-time vet and something like a village doctor when need be. She is not trained in extensive combat, but often relies on Headology instead. If a witch or wisewoman does it in fiction, likely, Tiffany has that skill in her repertoire, with a bent toward the specifics of the British lowland country and their needs, with some time up the mountains later in her life.
  • Power Limitations: Tiffany's magic is fairly low-key -- she won't be walking anything to Death unless required by plot, for instance, or traversing worlds. She may find 'borrowing' more difficult as people are not even in their right minds and animals may be hard to come by (she doesn't like it much anyway). Lacking the backing of Feegles in the world (till as such time as we can get a mound approved and some Feegles NPC'd by staff if possible?) she also loses some of her 'fake' magic by having Feegles about to assist in faking-magic.



  • RP SAMPLE: Past Play at Babylon Wood

    ANYTHING ELSE?: I love you guys.
notabunnylawyer: (Fanart; grin blush)

[personal profile] notabunnylawyer 2012-07-14 11:56 pm (UTC)(link)
ORIGINAL UNIVERSE APPLICATION

YOU
NAME: Ashley
AGE: 26
JOURNAL: None
RESERVE: Yes, right here!

YOUR CHARACTER
NAME: Apollo Justice
JOURNAL: [personal profile] notabunnylawyer
FANDOM: Ace Attorney
AGE: 22
APPEARANCE: Here's a picture!

Apollo is a short young man, standing about 5'4" with a build that's on the small side and a little thinner than it should be. Though he's 22 years old, he's often mistaken for being younger thanks to the combination of his height and youthful appearance. Apollo has a medium-peach skin tone and a smooth, rounded face with big brown eyes and oddly forked eyebrows. His brown hair is slicked back showing off a wide expanse of forehead, with two spikes of hair at the front, one styled to be a little longer than the other.

His usual court outfit is a red suit, with a waistcoat instead of a jacket, along with a teal tie and a white shirt with rolled-up sleeves. During his off-time he still tends to dress in a presentable fashion if he has to go anywhere, usually button-up shirts and slacks. He still wears red in his wardrobe quite often like this. One part of his wardrobe that is never missing is the golden bracelet on his left wrist, which sports a carved pattern that vaguely resembles eyes. He quite literally wears this bracelet nearly everywhere, except when he's bathing or sleeping.

CANON POINT: After the end of Apollo Justice: Ace Attorney
MEMORY LOSS: No

WIKI: Link!

Headcanon pre-game history:
At barely past a year old, Apollo was found a short distance away from a police station, with nothing more than the clothes on his back, his bracelet, and a note that mentioned his first name. Though the authorities searched for his parents, and he even made it on a few milk cartons as a found child, they weren't able to locate his relatives or whoever had left him there. Thanks to his lack of a surname, he was given the name 'Justice' by a particularly creative social worker before being put into the California foster care system.

Apollo was already at an unpopular age for adoption, and as is typical with him, he didn't have any luck with that during his childhood. Though some years were better than others, it wasn't uncommon for him to go through four or five foster care placements within a year, sometimes ending up in group homes due to a lack of available space. This made Apollo a distant, sullen kid, though he was outwardly preoccupied with being eager to please out of the fear that he'd get sent away faster if he was a 'bad' child.

When he hit his teenage years, he became more frustrated and angry over his situation, and began to act out in ways that often involved other kids. Being so small meant that Apollo was often teased and bullied, which in turn would make him fight back - and usually lead to him losing. He was temporarily suspended from school a couple times thanks to this, his grades were taking a hit, and he was seriously considering running away... up until he happened to see Phoenix Wright on the local news.

He was at first intrigued, and later a little obsessed. Suddenly, he'd found a hero to believe in, someone that genuinely helped the people who had no one else to turn to. The concept greatly appealed to Apollo, during a time in his life where nothing felt fair. When he decided that he wanted to be a defense attorney like Phoenix, that gave him purpose. Apollo was able to pull his grades back up, he started avoiding fights more often, and by the time he was released from being a ward of the state at eighteen he had a scholarship for college and was finally able to turn his life around to something better.

After that, despite some hardships in the form of lacking money and dealing with the demands of some nearly crushing student loans, he was still able to graduate from law school quickly and take the bar a couple years earlier than most other American lawyers do.


PERSONALITY:
Apollo is a rookie defense attorney who is determined in court and passionate about his job, to the extent of doing silly things like practicing his 'Chords of Steel' to shout louder during a trial. Unlike Phoenix, Apollo is more focused on the law itself and getting to the truth of the matter than he is on defending his clients - while he does put his all behind representing them, he also tends to be more doubtful of them. Considering all of his clients so far have done something or other that was shady or illegal, a little doubt isn't unwarranted.

As a contrast to how he is in the courtroom, outside of it Apollo is a fairly normal - and sometimes downright boring - person. He places a lot of importance on being a responsible adult, never mind that he's still at an age where it's acceptable to still be a little immature. Unfortunately for him, it's not all that hard for someone to shake what would otherwise be a mild demeanor. He's hot-blooded, which is really only another way of saying that it's very easy for him to swing between emotions, provided he has the right kind of stimulus. He easily gets nervous, reacts immediately to being startled or scared, and even burst into tears once when he thought Trucy had been in mortal danger. But when given a little distance from whatever set him off, Apollo usually calms down quickly enough, too. Despite this, he's usually more logical than emotional, which means that he struggles a lot with the emotions that end up going against his own common sense.

Otherwise, Apollo isn't a very confident individual. He's a bit pessimistic, usually expecting things to go wrong... but on the other hand, his own determination tends to keep that pessimism from overwhelming him. He has one of those 'if you want it done right, you have to do it yourself' attitudes, and though he does accept help when he needs it (such as those times in court), for the most part he tries to achieve things on his own. This makes him very determined individual general, to the point that giving up or admitting that he might have a problem is a kind of weakness he's reluctant to display. While Apollo does have his fair share of problems that bother him - such as abandonment issues, lack of trust in people, and struggling self-worth - he doesn't like to show that he's anything but well-adjusted, and Apollo rarely talks about his childhood or his lingering fears with anyone. Getting him to open up usually takes a lot of time and patience.

One other important thing to note about Apollo is that he is a jaded character, though not as much as some others in the series. While his childhood as a foster child left him exposed to a lot of bad things, he held onto hope after discovering Phoenix Wright and learning that there are people out there trying to make the world better for everyone. Once he did achieve his dream of being a lawyer, of course, he found out that things weren't all they were cracked up to be, and his brief spots of optimism never seem to last very long. He has a sarcastic streak, and while he usually isn't mean about it, it gets more obvious when he's stressed out or annoyed with someone. Apollo is also a little vain, taking great care to keep his hair fixed and secretly wishing he could be cool.

With so many people having passed in and out of his life, Phoenix and Trucy Wright are the two most important people to him simply due to the fact that they have remained a persistent presence for the four months he's worked at the Wright Anything Agency. They are essentially his co-workers, with Trucy acting as his assistant in court and Phoenix a sort of dubious occasional mentor figure. Apollo gets along well with Trucy and tries to keep an eye out for her, feeling responsible for her well-being while she's in his care. Phoenix tends to annoy him both for his teasing and his extremely vague methods of guidance, but Apollo is getting used to it, especially now that he knows that Phoenix actually does have a method behind his madness, so to speak.


POWERS:
Through the combination of both an inborn talent and the bracelet he wears, Apollo is basically a living lie detector. His bracelet alerts him to even the slightest tension in others, and since liars subconsciously tense up in the act of telling a lie, Apollo is able to see this happening in court. From there, he can find the nervous tic of the liar and then use that as evidence that they're lying. (In-game, this is called the Perceive system).

The more complicated explanation of how this works is that the sensing of tension in others is actually an inborn, inherited ability. It's similar to 'kinetic sight' and is something passed through the Gramarye bloodline. Since Apollo isn't very skilled with the ability yet, it's his bracelet that alerts him to the tension he's unaware he's seeing. Seeing it makes him tense in return, which makes the bracelet feel tighter on his wrist. Since the bracelet itself made of a special metal that adjusts to the wearer's size based on body heat, it will adjust to fit anyone that wears it - but only works as an indicator for those who have the Perceive ability in the first place.

This ability absolutely depends on sight, and his ability to see the other person's body language. This means that he'd be able to use it while watching a video, but if it's only audio or text then it's simply not possible. While using Perceive, in his own vision, everything goes red and time seems to slows down - but other than an even more intense stare than usual, there aren't any other external clues that he's doing it.

Apollo's power will not be limited, as it is a small, subtle ability in the first place.


RP SAMPLE: Here is a worksafe log from Bete Noire.


ANYTHING ELSE?: Nope, I'm good~

Re: ACCEPTED!

[personal profile] leftinbasketforfbi - 2012-07-17 21:22 (UTC) - Expand
burningbrightly: (Default)

[personal profile] burningbrightly 2012-07-19 05:52 pm (UTC)(link)
ORIGINAL UNIVERSE APPLICATION

YOU
NAME: Lills
AGE: 30
JOURNAL: Silvermoonshade
RESERVE: Yes

YOUR CHARACTER
NAME: Chandra Nalaar
JOURNAL: Burningbrightly
FANDOM: Magic the Gathering
AGE: 18/20 ish. It is never specified but the timeline suggests that her age is around 18-20, with 20 possibly being a little high.
APPEARANCE: Long red hair, bronzed skin, her eye color varies between blue, red amber and brown. She wears a combination of armor and cloth clothing with a breastplate, chainmail, fingerless gloves with bracers and knee high heavy boots of metal and leather. She also wears and uses red tinted goggles.
When she is angry or her powers are in use, her hair turns into flames and her eyes glow yellow. Her hands become wreathed in flames.
CANON POINT: After her encounter with Sarkhan Vol in Zendikar, when she 'walks away.
MEMORY LOSS: Temporary memory loss maybe as well as a disruption of powers. Or she could forget how to planeswalk out, otherwise she'd go NOPENOPENOPE and try to leave immediately.

WIKI:wiki
(not wiki, but relevant web comics that provide some additional stuff the wiki sort of glosses over and only if you want to look =x)
Comic 1 Comic 2 Comic 3

PERSONALITY:
Chandra draws her magic from red mana, which lies in the very bones of the earth; in mountains and volcanoes; in lava and rocky crags. It is frenzy, it is passionate, untamed, reckless energy. It fuels her personality with those traits. It's fiery nature is at the very core of her being, some times making her too rash or shortsighted. At other times, it makes her dynamic and unbound, enabling her to tap even greater potential.
From a very young age, she was always free willed and temperamental. She grew up for the most part in a plane where fire magic was considered evil/bad/not good. But was a natural pyromancer, so she continued to learn and develop her abilities without concern.

When her family decided to marry her off in order to try and 'settle her down'. She lashed out, impulsively using fire to scare them away. Her rash behavior had dire consequences however, and her family and village paid the price. Her dislike of authority might have begun with her parents, but it was solidified when soldiers burned her family along with the rest of the villagers, believing them to be fire worshiping rebels. Regardless of when it started, it was fully developed some years later when she was pitted against the Order of Heliud (yet another fanatical group of fire haters). (My head cannon thinks that her hatred of authority began with her familyt/village and only grew from there.)

Aside from being a hellion, she is also compassionate and caring, wiling to sacrifice and endanger herself for others. When the 'Mind mage' Jace Beleren came after her for the Dragon Scroll, he used a child to get to her. Chandra went out of her way to ensure the safety of the child. Later, when her new adopted home, Keral Keep, came under attack by a group of fanatics calling themselves the Order of Heliud, she surrendered herself rather than allow the people there to die for her sake, even when they were willing to.

After her dealings with the Order, Chandra does seem to gain some focus and control over herself and her fire abilities. Her guilt for the death of her family and village, expunged, she is a little more forgiving or at least tolerant of others. She still hates authority figures, but is less likely to blow someone up because she is having a bad day.

Chandra can appear to be naïve some times. After all she allowed a vampire to lead her towards the Eye of Ugin, but stopped him from feeding on her, by pretending to be asleep and then kicking his butt (face) with a boot. When timely help arrived in the form of a madman named Sarkhan Vol, she followed him to the Eye of Ugin without really questioning why he would take her. Later, when Sarkhan Vol turned out to be not such a nice guy(and actually became a dragon), she accepted the advice of a former adversary Jace Beleren, without question and used his suggestion to defeat Sarkhan temporarily.

While she is impulsive, quick tempered (etc, etc,etc) she can be pretty cunning and clever on her own and from time to time, uses foresight, such as when she had copies of the Dragon Scroll made before Jace 'the mind mage' Beleren showed up and took it after fighting her for it. (personally, I think it was more a plot point than because she was overly clever or forwards thinking, but I'll roll with the 'canon' in case they end up with more examples of her not jumping head first into problems.)

And more to answer the direct question of who is important in her life: Planeswalkers from other realms because they usually clash, Gideon a white mana using planeswalker, Jace Beleren a blue mana planeswalker, and Mother Luti at Keral Keep.
Chandra also hates forests. She prefers mountains and rocky vistas to well lots of green (in case that is relevant)
burningbrightly: (Default)

[personal profile] burningbrightly 2012-07-19 05:53 pm (UTC)(link)
POWERS:
Pyromancy- the ability to summon and use fire at will. It also makes her immune to being hurt by fire and her clothes also seem to stay unburnt as well. When she gets into the full swing of things combat wise, her hair turns into living flame and her eyes star glowing flame yellow. Fire encases her hands up to the elbow.

Planeswalking- which lets her teleport/traverse/move from one plane of existence/world to the next by moving through the Blind Eternities and also enhances her natural pyromancy abilities.
Use of red mana, meaning she draws energy from mountains, volcanoes, rocky crags, fire.
Even with all this phenomenal cosmic power at her finger tips, she still needs to eat, sleep, breathe... and can get sick, hurt or die like any mortal.

Obviously, if she were to end up there, she would be unable to planeswalk, or at the very most, only be able to planeswalk from one place to another on that plane/ your earth... or may be to Mars... but you know, dies without oxygen.

I also wouldn't mind her magic being intermittent and her spells fizzling from time to time because of some memory loss. I would still want her to be able to use her fiery abilities in the long run (or why else play such a flame machine?)


RP SAMPLE:
The inn had a bath and that, at the moment was all Chandra cared about as she stirred the tepid waters with the fingers of her right hand. Although water was anathema to fire, she still felt the embrace of the clear liquid to be welcome, especially after being on the road for so long. From her fingertips, heat began, the precursor to the flames she could summon at will.

Once the water was to her liking, she finished stripping off the rest of her gear and tossing it into one corner where she would get around to collecting it later. The very last thing she removed were her ever present, red-tinged lens goggles. She removed them from her hair slowly, feeling naked without them as strands of her fiery red hair fell around her face. Brushing the long strands from her eyes and face, she carefully set the goggles aside on a chair and stepped into the warm embrace of the water.

She was sore from her encounter with Sarkhan Vol, the madman turned dragon and dirty from running around the mountain ranges for weeks trying to find her way to the Eye of Ugin. Thinking of the eye made her frown and she scooted down into the tub, drawing her knees up so that she could submerge her head beneath the waters. Her hair fanned out around her, looking like flame colored sea grass. She did not see this however, as her eyes were screwed tightly shut while bubbles erupted from her mouth because of the silent scream she was venting where no one could hear.

Tomorrow, after she had rested, she would 'walk back to Keral Keep and ask Mother Luti about what she knew of the Dragon Scroll's origins. For now however, there was the bath and then there would be dinner and finally a big, soft bed to fall into for a few hours of mindless, peaceful sleep. Chandra was very much looking forwards to the much needed rest.
long.

ANYTHING ELSE?: Be gentle with me its 2am. I've had lots of sugar... and I haven't journal Rp'd in about 7+ years so I am a little rusty =/ Aside from that, nope, nadda, I'm good!

Re: REVISIONS

[personal profile] burningbrightly - 2012-07-21 03:24 (UTC) - Expand

(no subject)

[personal profile] burningbrightly - 2012-07-21 03:23 (UTC) - Expand
stacksthedeck: ( drieduphopes ) (-- card player)

Jennifer Jareau | Criminal Minds | Reserved

[personal profile] stacksthedeck 2012-07-19 07:54 pm (UTC)(link)
Right this way!
Edited 2012-07-19 19:55 (UTC)
theangryturtle: (Default)

Raphael | TMNT Mirage Canon | Unreserved

[personal profile] theangryturtle 2012-07-20 06:27 am (UTC)(link)

(no subject)

[personal profile] theangryturtle - 2012-07-24 20:35 (UTC) - Expand
tendnottoweep: (Default)

Natasha Romanoff | MCU | Reserved

[personal profile] tendnottoweep 2012-07-24 10:30 pm (UTC)(link)
upinhisnest: (pic#4142747)

Clint Barton | MCU | Reserved

[personal profile] upinhisnest 2012-07-25 03:07 am (UTC)(link)
comefollowmedown: (Even beat up I am more awesome than you)

Georgia Mason - Nesflesh Trilogy - Reserved

[personal profile] comefollowmedown 2012-07-25 10:25 pm (UTC)(link)
ORIGINAL UNIVERSE APPLICATION

YOU
NAME: Charley
AGE: 21
JOURNAL: [personal profile] whatawaytoburn
RESERVE: Yes

YOUR CHARACTER
NAME: Goergia Carolyn Mason
JOURNAL: [personal profile] comefollowmedown
FANDOM: The Newsflesh Trilogy
AGE: 22
APPEARANCE: A relatively short young woman with short, dark hair and a medium skin tone. She is often in slacks and a button down shirt, her appearance seeming quite professional. Unless she happens to be wearing her cornflower blue contacts, she'll be in sunglasses, used to shield her eyes from harmful light, as she has a vision problem.
CANON POINT: At the end of Feed.
MEMORY LOSS:Yes, I would like her to only have scattered memories of her life, though she does remember how she died, someone shooting her in the head. I want her to have the vague sense that it was done out of love but not understanding why. She'll be fuzzy and out of sorts, knowing only a fraction of her life but having the driving need to find out more about that world, and eventually the one she's landed in.

WIKI/HISTORY: Georgia comes from a world where zombies have risen. She and her brother Shaun were orphaned in the Rising and afterwards, were adopted by the Masons, a family who had lost their young son.

Fo9r a very long time, Georgia didn't realize that her parents were both using them for ratings, to stay in the public eye. Although there may have been genuine love there, it really didn't matter as much as the fact that the Masons needed to stay in the spotlight, finding it to be the easiest way to cope with the lost of their actual child.

As this was happening, Georgia found herself becoming intrigued with journalism. She dragged Shaun for the ride and eventually, they started their own news site After The End Times.

They meet Buffy, the future fictional and tech girl, and the three of them team up to be a relatively popular website in the bay area of California.

But all of them have stronger ambitions than that and so they go after the biggest job they could manage: the Presidential election.

They manage to get it, which leaves all of them glowing. Unfortunately,, they had no idea that it would be a long string of tragedies, betrayal and blood.

There are attacks on several places including one of the places the candidate they were following was speaking at and his wife's home, and slowly, the group, with a new member from one of the other candidates, they learn that it's actually a plot set up by Ryman's running mate.

Unfortunately, they don't really get the proof until Buffy gets killed, revealing to them that she had been working for the man the entire time. She thought she was doing what was good for the country but then people started dying. In her last attempt to make it right, she tells Georgia and Shaun what's been going on and gives all the information she can provide so that the Masons and Rick can take him down.

They head back to the convoy intending to get in contact with Ryman but on the way to the trailer, Georgia gets shot with a needle full o9f the zombie virus.

She manages to stumble into the van that their equipment in housed in and types out one last report, telling the world what happened and attaching the information that Buffy left them to the document.

She keeps writing until she can't anymore, until she's typing gibberish and then, as she requested, her brother shoots her in the back of the head.


PERSONALITY:Georgia is one of nature's burn leaders as well as a born journalist. She's bright, cynical and determine dot find the truth. She manages people well, though it is in her own strange way, and she is quick to determine faults and weaknesses as well as good points.

She is strong, proud and damn competent. She knows what she's doing and how to do it the best and most efficient way possible, occasionally manipulating others into doing what she needs, although she tries to avoid lying to them.

She holds people at arms length most of the time, or so it seems. Shaun is the only person you may perceive her actually liking, although she has friends and people she cares about. She just also seems to have a working relationship that matters just as much (if not more than) her outside relationships with them.

Shaun is her weakness, he is her everything. With how she grew up, her parents exploiting the two of them for ratings and such, she grew to depend on him and only him. he is everything she can depend on and he is the one person who knows her inside and out.

Up until the very end, it was assumed that he would die before her and, although she never said it to anyone, she knew she wouldn't last long after he died.

She has a wry, sarcastic sense of humor that doesn't often show itself, though it will on occasion. Beyond that, she tries to maintain an outer shell of hard edged, tear you to pieces attitude, someone who will not hesitate to break you down and show the world your insides, if that's what you deserve.

As was stated above, she is a natural journalist.

There is no gooey center to Georgia, she is not sappy in the center or any of that. That's not to say she's utterly hard and cold either, it's just that, the was she expresses affection, complimenting someone on what a good job they've done rather than anything else, is her own way of being kind and affectionate. You may have to get to know her to realize that what you have with Georgia is a friendship but it will happen eventually.
POWERS: None, Georgia is human.

RP SAMPLE:Georgia spots the box on her way home. She’s on her bike and Shaun is in the van with Buffy already having been dropped off for the day.

She slows down, driving a circle around the box once before killing the engine and getting off to examine it.

"What the hell," she mutters, hearing the hum of technology coming from within. While she's not completely dense, she also hasn't got the faintest idea of what it could be.

One hand reaches out, brushing the top of the box,. "What is this?" She looks for any tell tale signs or really anything at all that she could work with, but nothing catches her eye.

Eventually, she winds up looking to Shaun. "Should we open it?"

She doesn't doubt that he's going to say yes, knowing him, but she can't help but ask. Even if she is terribly curious herself.

ANYTHING ELSE?: Nope!

Re: REVISIONS

[personal profile] comefollowmedown - 2012-07-26 19:16 (UTC) - Expand
hobophoenix: (Default)

[personal profile] hobophoenix 2012-07-25 11:06 pm (UTC)(link)
ORIGINAL UNIVERSE APPLICATION

YOU
NAME: Ellen
AGE: 29
JOURNAL: None, but I will be checking this one frequently.
RESERVE: Here.


YOUR CHARACTER
NAME: Phoenix Wright
JOURNAL: [personal profile] hobophoenix
FANDOM: Ace Attorney.
AGE: 33

APPEARANCE:
Have a picture! Source: Here

Phoenix is 5'9", black haired and brown eyed. He's got a slightly tan complexion, and has very distinctive zig-zag shaped eyebrows, that are generally at least partially covered by his hat. Speaking of his hat, beneath it, he keeps his hair spiked back as he did in his lawyer days, though the spikes are generally pretty messed up, and sometimes a bit limp due to being stuffed beneath his beanie all the time.

As a general rule, he'll be wearing the most comfortable thing that he's got access to, which usually consists of sweat pants, a well-worn hoodie with an undershirt, sandals (sometimes with socks, depending on the weather), and of course, his trademark teal beanie. Around his neck hangs a gold locket; inside, a picture of his adopted daughter, Trucy. Phoenix appears to be a pretty relaxed sort of fellow, and rarely does his posture or expression ever let on that something is amiss.

CANON POINT:
After the end of Apollo Justice: Ace Attorney.

MEMORY LOSS:
Phoenix will be losing much of his memory, upon entering the game. He will still have a sense of who he is, and what he used to do, but his short-term memory (anything after his disbarment, and possibly a little bit before) will be gone. Eventually, it will probably come back to him, but in the beginning it will be missing.

WIKI: Link!

PERSONALITY:
Phoenix, as a disbarred lawyer, is generally pretty laid back and friendly, though he does have another side that isn’t quite so happy. He doesn’t show it to many, but it is there. There are quite a few factors in his past that contribute to this, though much of his cheerful, laid back attitude has to do with his adopted daughter, Trucy. She came into his life during his darkest hour, her father having been the last of Phoenix's clients. During the trial, he was slipped a piece of forged evidence by none other than Trucy, herself. He then innocently, and more than a bit recklessly presented this evidence, which, when challenged by the prosecution, led to his disbarment. Trucy's father disappeared from the courtroom, and she was left alone. From that day forward, she has called Phoenix "Daddy", and in the days after he lost his badge, she was the only thing that kept him going-- his reason for getting out of bed in the morning. In current times, she affects him in much the same way, though he often acts a bit careless as a parent, and gives her quite a lot of freedom for a fifteen year old-- allowing her to hold a job doing magic at the "Wonder Bar", as well as the freedom to act as an assistant to Apollo Justice, in addition to her schooling. Though he may be a bit too laid back in the parenting department, however, there's no doubt that he would do anything for Trucy, and that he places her happiness above his own. He's even learned to cook for her, though much of what he makes is pre-packaged/easy to put together, but if he didn't have her, he'd just as soon be satisfied getting by on PB&J every day.

As for friends, Phoenix has fallen out of touch with a lot of his older friends, though they’ll still occasionally exchange holiday cards or texts. That doesn’t mean that he wouldn’t be happy to see them again, though. Particularly Maya Fey- his ex-assistant, Miles Edgeworth- his best friend and former rival in the courtroom, and Larry Butz- one of his closest, childhood friends. Miles Edgeworth in particular, had a lot of bearing on Phoenix's past, and is actually the person who drove him to become a lawyer in the first place. In the beginning, Miles was quite averse to Phoenix having pursued such a career path at all, but in the end, the two of them finally began to work as a sort of truth-finding team, from opposite sides of the courtroom. This is, perhaps, the friend that he misses the most, though Maya would come in as a close second, being the younger sister of his former mentor, Mia Fey, and a close friend/assistant for the years during which he was an attorney.

Other important people in his life include Apollo Justice- his current (what he likes to call) apprentice, and (though he'd never admit this person's importance) Kristoph Gavin- his former friend, a former defense attorney, a murderer, and the reason behind his disbarment. Since the truth has come out about Kristoph Gavin, Phoenix has been able to let go of a lot of his bitterness as far as Kristoph is concerned, but there is still quite a bit of lingering bad blood between them. As well there should be, since much of the last seven years of Phoenix's life have been spent trying to put the man away and see him pay for his crimes.

As far as Phoenix's disbarment goes, he’s pretty quick to talk and joke about it. It still hurts him, but it’s not something that he’ll ever admit. At least not without some heavy-duty tooth-pulling. It was embarrassing, and (as is to be expected) all around, the worst thing that’s ever happened to him. He tries to be optimistic about it, as with everything else, knowing that Trucy came as a result of it, but he also know that he could have adopted her under different and possibly better circumstances. In reality, he still harbors quite a bit of bitterness and resentment over the whole ordeal, in that it's one of the most embarrassing things that can happen in that profession. Not to mention that along with his disbarment, came alcoholism. It was quite bad in the beginning, but recently it's been a bit better. He still drinks quite a bit, but he doesn't let it control his life. Still, it's a rare day that there aren't at least a couple of bottles of "grape juice" hanging around the agency that he calls home.

All in all, his easy-going attitude takes the forefront as a general rule, but he may grow distant, or attempt to change the subject if serious mention of his past is made. Being a lawyer was a great thing for him, and the period in which he practiced was, without a doubt, the best time of his life, but circumstances being what they are at present, he doesn't like to be reminded of what he's lost, or of how naive it was of him to have presented forged evidence after having been so successful in his profession. If the issue is pressed, he may get upset, or simply ignore the person who's doing the pressing all together, depending on who they happen to be. He doesn't like to be reminded of the person he used to be. He doesn't like to think about his happy-go-lucky college self, or his more serious professional self, though in time, that will most certainly change, now that the truth surrounding his disbarment has come to light.

POWERS:

Phoenix does not possess any real powers to speak of. He does have a small stone called a "magatama" that's been infused with spiritual power, that he's used previously in order to know when someone is hiding something. Seeing as how he's going to be in an entirely different world, however, and disconnected from the one who infused it with its power, it will most likely be rendered useless for such things, remaining only as a pretty little hunk of rock.

I'm also not actually sure if this counts as a power or not, but Phoenix tends to have a very high resistance to being injured. He's fallen off of a burning bridge into a river and come away with nothing more than a cold, and been hit by a car and come away with only an ankle injury. At one point, he was even hit in the head with a fire extinguisher, and though he temporarily lost his memory, he was still able to perform in court. Most likely, I will keep this as it is, as he just seems to be a very hearty, healthy guy, who's had a lot of luck in the past when it's come to taking physical damage.

RP SAMPLE:
I hope that posting a couple of posts from different threads I've done on tumblr will be alright. I can't link to them since I've deactivated my old account there. If not, please let me know and I'll be happy to write something new. Also, these posts were all made assuming that Phoenix was in a world that wasn't his own, and in a situation where doubles and alternate universes collided, which is why he sometimes refers to other worlds and alternate selves.

Sample 1:
It takes a few minutes for Phoenix to arrive at the office building, and when he does, he comes to a stop, just looking up at its darkened face for a moment. There’s no way that he’s in there, not a single light turned on inside, other than the security lights of the lobby which illuminate the empty security station. Shouldn’t there be a guard, though? Maybe he's on rounds…

It’s almost as an afterthought that he decides to try the parking garage, Pess still trotting along behind him when he spots the familiar car, parked in its usual spot. A feeling of dread begins to build within him as he approaches it, expecting the worst. But then… it’s empty. He tries the door. Locked.

Phoenix looks up then, the growing sense of urgency within him causing him to shake lightly as he catches sight of a sheet of plastic, hanging loosely over… The entrance to the old garage… It’s at the other end of the garage, but he takes off toward it, adrenaline the only thing keeping him from exhaustion at this point. He should wait for Apollo and he knows it, but he can’t help himself as he pushes the sheet aside, starting up through the levels of the place. It’s obvious that it hasn’t been used in quite some time, a thick layer of dirt over the normally black asphalt and then—

He’s caught off guard by the shadowy lump at the other side of the garage, and he slows his running to a hesitant walk, glancing around for any sign of danger. The street lights outside don’t cast much light into the space, its own interior lights having been shut off to conserve electricity. What light does filter in from outside is enough to cast a bit of light on the slick pool that’s forming around the lump as he gets closer though, and in a moment he’s dropping Pess’ leash and rushing forward, immediately recognizing Miles now that he’s beside him.

Sample 2:
"Godot. Like I said, we were talking."

God, that snarl… That wasn’t good. As much as he was trying to calm Apollo down, he only seemed to be making him angrier. Once more, he’s readying himself for something, anything big and explosive and… He doesn’t even stop to think that that might not be the way that Apollo works.

"What if you can’t? It’s a damn shame that you have to resort to that; that you have to be known for something like that—"

There’s so much more that he wants to say, but he cuts himself off as Apollo storms past into the kitchen to… Get a glass of water. Or at least that’s what it sounds like. Phoenix allows himself to relax a bit then, drawing in a few deep breaths and raising his free hand to run it through his hair. The kid had a temper, that was for sure, but even then, he hadn’t done anything to make Phoenix believe that he would actually harm him. Maybe that’s why, until the cool blade of that knife met his neck, he didn’t suspect a thing. Instantly, he goes still, his breath catching momentarily in his throat.

"H-heh, what're you doing, kid? Planning to shut me up for good? Just…wait a goddamn second, alright? You could at least tell a guy what he’s done, before you do him in."

(Jesus, Wright… This kid’s serious. What are you doing!?)

Sample 3:
"In that case, I hope so too. For me, it’s more of an ‘I’d like to go home’, but I know that things will be taken care of if I don’t. Do you have something waiting for you there?"

(Of course he does. It would only make sense since he and his Phoenix are here… Trucy…)

Just the thought of Trucy being alone, even in his own world was enough to make his stomach clench, but in their world? From what he’s heard, he can only hope that she has somewhere to go or someone to take care of her in their absence. It didn’t sound like the kind of place that a young girl should be alone. Not at all.

"The world that I come from?"

Honestly, he’s expecting more personal questions. Things that one might want to know about the background of a potential roommate, but… If this is what he really wants to know… Phoenix nods, leaning back on the sofa and raising his arms to clasp his hands together behind his head.

"To be honest, I don’t know much about this world yet, so I can’t answer that with any kind of certainty. It does appear to be the same, but that doesn’t mean that it isn’t a little bit different. I’ll have to get back to you on whether they’re the same or not. As for what it’s like… Heh, outwardly it’s a lot like this one. The legal system is pretty sound, these days, but the agency still gets plenty of clients. Things have been improving a lot lately as far as the way that things are run…. That what you wanted to know?"

He cocks an eyebrow, turning his head to look down the sofa to where the younger man sits. He still looks none-too-relaxed, even if Phoenix can tell that he’s trying.


ANYTHING ELSE?: Nothing that I can think of! Thank you! Please let me know if you need anything further.
sunshineandshotguns: (To the side)

[personal profile] sunshineandshotguns 2012-07-27 05:28 am (UTC)(link)
ORIGINAL UNIVERSE APPLICATION

YOU
NAME: Morgan
AGE: 22
JOURNAL: [personal profile] thelinesoflearning
RESERVE: Yes

YOUR CHARACTER
NAME: Shaun Phillip Mason
JOURNAL: [personal profile] sunshineandshotguns
FANDOM: The Newsflesh trilogy by Mira Grant
AGE: 23
APPEARANCE: Shaun has brown eyes and short brown hair that's typically bleach-streaked from decontamination showers (though, since he hasn't been in the field in a while, that's beginning to fade). He has an ID tattoo on the inside of one wrist and a habit of wearing clothing that's good for running in. At any given time, he usually has multiple weapons on him (and multiple recording devices, phones, and other such technology -- but that won't last long, I'm sure).
CANON POINT: After Feed (the first book), before Deadline (the second).
MEMORY LOSS: Yes. Some scattered ones will remain (and his tattoo has basic identifications that will give him name/job if he doesn't remember them) but most of Shaun's memories will be gone.

WIKI/HISTORY: Shaun lives in a world where zombies are a day-to-day nuisance(/excitement/hazard/ratings opportunity -- but more on that last one later). The Rising happened in 2014, after two different man-made viruses -- one meant to cure cancer, one the common cold, and both successful -- combined to form Kellis-Amberlee, a virus that made the dead get up and walk, and infected everybody. They're still walking in 2040, but for the most part, civilization has adjusted and moved on. There are protocols and protections in place to minimize chance of infection -- blood tests to get in and out of just about anywhere, bleach showers and decontamination of everything after every encounter with a hazard, and a zone system with levels for just how dangerous the area is supposed to be. Zombification can happen one of three ways: death, coming into contact with live infection, or spontaneous amplification.

Since the Rising, many things have changed, but one noteworthy difference is the state of journalism and the news. While traditional news media still exists, blogging has grown and become steadily more trustworthy since the Rising, when bloggers caught on to what was happening and were figuring out how to avoid infection while traditional media was still avoiding the z-word. Bloggers are basically broken down into five categories: Newsies, who report straight news as unbiased as they can; Stewarts, who are the all-opinion flipside to the Newsies; Irwins, who poke dead and dangerous things with sticks for a living and the entertainment of the masses; Aunties, the flipside to the Irwins, who share tidbits from day-to-day life; and Fictionals, who, as the name implies, work in Fiction.

Shaun is an Irwin. His (adopted) sister, Georgia, is a Newsie. Their parents, who adopted both of them mostly as a ratings stunt, were two of the first well-known bloggers, and the two grew up in a world of ratings stunts and paparazzi (as much as still existed, because big crowds are hardly heard of now that someone might spontaneously amplify or drop dead of a heart attack and start eating members of the crowd). George fell in love with journalism and the idea of reporting the truth early on in life; and where goes George, goes Shaun's nation, so naturally he followed suit. Straight facts have never been his thing -- but poking a zombie with a stick, sometimes quite literally, is right up his alley.

Shaun and George, and their friend and fellow journalist (and tech support) Buffy, applied as a team to follow the 2040 presidential candidate, Senator Peter Ryman. Much to their shock, they got the posting. They opened their own news site (After the End Times), and set out on the campaign trail -- and that's when Shaun's life went from fairly normal for a post-Rising blogger to something much weirder and much harder. As several outbreaks started happening around the campaign and the Senator's family, Shaun and Georgia got deeper and deeper involved in what slowly started to look more and more like sabotage -- especially with Buffy's death, and the revelation that she had been working as a spy for the bad guys, before realizing just how dangerous they were.

They continued to do their best to uncover the people behind the acts, and finally came to the discovery that the former competition, now the Senator's running mate, was behind the conspiracy, as well as members of the Center for Disease Control, a powerful player in the post-Rising world. Unfortunately, once they had enough evidence to bring what they've discovered to the Senator, Tate -- the man behind the acts -- and the rest of the people behind him realized they're on to them. They set their trailers to blow up, and when they were running for the safety of their van, shot a dart full of the live KA virus at them. Shaun was the intended target, but the dart hit Georgia instead.

George started to amplify once they got inside the van. Shaun sent Rick, the newest member of their team, off with the information they had collected and instructed him to get far away; then he waited as George wrote a final blog post, explaining everything they had uncovered, and shot her to keep her from amplifying fully. Shaun had the start of a breakdown, put the rest on hold for later when a friend on the Senator's security team came to let him out of the van, and went to expose the man who was responsible for his sister's death.

After that, Shaun retired, no longer wanting to have anything to do with the field when George wasn't there to be his backup and yell at him for not wearing the proper armor. He's put all his energy into running the administrative bits of After the End Times, and continued the breakdown that started as soon as he shot Georgia, going slowly crazy and hearing her voice in his head, more and more often each day that passes.

PERSONALITY: To start with, it's probably easiest to divide Shaun's personality into two sections: before Georgia's death, and after he became an only child. Aspects of both are going to surface, due to not being entirely able to remember what he's in mourning for (though some remnant of 'I just lost something' is likely to remain) (and also due to having Georgia there even if he doesn't remember clearly who she is, since there is one in the game already).

Shaun with Georgia is laid-back with everything outside of the field and intensely excited for everything in it. He charges into danger without a second thought or the proper armor -- though never, ever without a lot of weaponry and remembering the basic rules of zombie safety. He generally gives the impression of being cheerful and going with the flow, and for the most part, this is pretty accurate. When he does get pissed off about something, though, he has a hell of a temper, and he's not afraid to let it show. Even if that might not always be a smart idea at the time (such as when government officials that have them at gunpoint make Georgia take off the sunglasses that protect her damaged eyes). He loves any kind of thrill, but he's smarter about things than people give him credit for. Really, he's smarter in general than people give him credit for; Shaun may not be book-smart, and he may appear to be lacking in common sense when he does things like go into the field in just a Kevlar vest (as opposed to the goggles and complete coverage most people favor), but he knows what he's doing. He's very good at risk assessment, at finding the exits, and especially at how to play the publicity games -- all of which come in handy in his line of work.

Shaun after Georgia's death is a lot more abrasive, and can be a jerk a lot of them time without entirely realizing it -- and without caring most of the time even when he knows it. Part of that is grief, but a lot of it is losing the reason he had for keeping his cool -- George had an easier temper to trigger and less patience for dealing with people, so Shaun was always the cheerful, social one because it made things easier on her. It diverted attention to him, and it didn't hurt that the 'twins with opposite personalities' thing (they always said they were twins because it was easier, being only about six weeks apart, than explaining everything) is a classic combination and would draw people in. The more of a goof-off Shaun seemed to be, the more serious (and therefore trustworthy as a Newsie) Georgia looked in comparison. Without her, and without being on camera, Shaun lost a lot of his will to keep up appearances.

He also lost a lot of the desire to go into the field, just because 'in the field' meant 'in front of the cameras and having to play the Irwin personality up' -- but not the urge to jump into dangerous things. After George, Shaun developed a death wish -- whereas before they both realized he'd probably die first just by virtue of the job he did and the way he approached danger, after her, he stopped caring. The only reason he lasted as long as he did was the feeling that something wasn't right with the circumstances of her death, and the determination that the people behind her death would pay.

Shaun after Georgia's death is also crazy -- literally so. He hears George in his head, and talks back to her. (Later on in the timeline, when he gets particularly stressed and/or upset, he sees her as well, but at this point in time that hasn't happened, and may not ever happen depending on how things go in-game.) Despite not entirely remembering the traumatic circumstances that caused him to start hearing a voice in his head, or who she is (and neither will she, obviously), Shaun will still get comments from George, and most likely still forget to not answer her out loud.

As you can tell from everything up to this point: Shaun's sister is a big part of his life. Their relationship borders on unhealthy and co-dependent, especially by pre-Rising standards. Georgia was everything to Shaun: best friend, boss/coworker, backup, voice of reason. George is the only girl he's ever loved, and he loves her in every sense of the word: she is his family, friend, and lover -- something he doesn't see as a big deal, since they're not blood relations, but he knows well enough that other people wouldn't agree, so they don't talk about it. She is the reason he's a journalist, because he'd probably have happily chosen a different career without her. But George wanted to be a Newsie, and that's just how things go: George starts something, Shaun follows her, because he can't imagine doing anything else. He trusts her, he needs her, he loves her, and yes, he still does, even after she's dead. Hence the crazy.

There is one thing Shaun didn't follow George on, but lead her through, and that's the realization that their parents consider them ratings tools more than anything else. He figured it out early, and he got over it early as well, taking it as a part of life rather than something to be constantly upset over. Though the Masons might have loved them in their own way, they were damaged by the death of their biological son before adopting the two of them, and their career filled that gap in their lives much more than Shaun and Georgia did. Shaun loves them a little almost despite himself, but there's not much fondness there, and there hasn't been since they were little. It's part of why he wanted the presidential campaign and their own site so badly -- because then they could start making enough to move out of their parent's house. Despite the issues he has with the Masons, though, he doesn't care much about finding out about his birth family. He has Georgia: she's all the family he needs.

In large part because of this co-dependance -- the two of them formed their own unit and they didn't need anyone else -- there's not many people Shaun is close to besides his sister. Buffy Messionier, the third admin of their site and their tech person, was his closest friend besides George, and they were all good friends, but she was nowhere near as close to him as George ever was. She was a constant in their lives, though, their weird, awesome, writer, tech-geek friend; and Shaun misses her, and feels a little guilty because she would never have been on the campaign trail without them. Now that he's out of his parent's house and the girls are both gone, Shaun has their site staff, but he's not particularly close to any of them, and occasionally, between fits of violence and talking to the voice in his head, he even manages to scare them.

POWERS: No powers, but Shaun does carry with him the KA virus which is prone to, y'know, making zombies of people. (Shaun is immune to contagions [but doesn't know it at this point in time], so he personally may not turn on death either -- the canon never said for certain.) This should possibly be limited like a power would, to keep people from spontaneously amplifying the moment he hits the world.


RP SAMPLE: [As I don't have anything of a decent length on hand, I hope this is acceptable?]

"Fuck," is the first thing out of Shaun's mouth once the pulling sensation subsides and he can find the ability to speak again. And then he almost groans before thinking better of it, because just saying that much makes it feel like his head is splitting in two.

Migraine floats through his brain as an uncertain suggestion, before he dismisses it. Migraines don't cause that kind of pulling/stretching/overall weird sensation, he'd have known if it did. He's not sure how he'd know, come to think of it, but he's pretty sure he would.

He swears again, more quietly this time, when his vision starts to clear and he notices the people watching him. He frowns, crossing his arms and straightening up, even though it makes his head worse. He's not sure who they are or where he is, but he doesn't really appreciate being watched like some show dog about to do tricks.

Unless they're going to give him aspirin. Then he might be more amenable to being watched however they damn well please.

"Any chance of some painkillers?" he asks as one of them steps forward, flashing a grin as best he can and trying not to wince visibly.

ANYTHING ELSE?: Nope!
knowsmadness: (Default)

Kara Thrace | Battlestar Galactica | Reserved

[personal profile] knowsmadness 2012-07-27 02:48 pm (UTC)(link)
ishotyouuu: (Default)

[personal profile] ishotyouuu 2012-08-05 06:54 am (UTC)(link)
ORIGINAL UNIVERSE APPLICATION

YOU
NAME:Kaiya
AGE:28
JOURNAL: [identity profile] kaiyabeck.livejournal.com (never updated)
RESERVE: Yes.

YOUR CHARACTER
NAME: Wade Winston Wilson (a.k.a. Deadpool)
JOURNAL: [personal profile] ishotyouuu
FANDOM: Deadpool
AGE: Not specified in canon, but looks to be in his early to mid-thirties.
APPEARANCE: Masked and unmasked.

Wade stands tall, at about 6’4” or so. At first glance, his body seems at the peak of physical health. It’d be understandable if you thought there was a fine specimen of a man underneath all of that spandex and leather, and you’d be partially right. Without the mask, however, Wade looks like someone who’s been dragged facefirst down the asphalt road of life-- quite literally, in fact. Years of living with a genetically enhanced strain of cancer doesn’t exactly play nice with the complexion, giving him an appearance very similar to one in advanced stages of leprosy. Some superheroes wear masks to hide their identities. Wade wears his (as well as a holographic device to hide his appearance) in order to prevent people from running away screaming/vomiting copiously in his presence. Stuff like doesn’t really do much for the ego.
CANON POINT: Some time after the Cable & Deadpool arc.
MEMORY LOSS: Yes. Nearly all of Wade’s memories will be eradicated upon his arrival, including his name and everything else about himself. He’ll still retain his instincts and skills from his time as a mercenary, but don’t expect him to have any idea how the hell he knows all that stuff. Eventually he’ll regain his memories as the game progesses, but for now he’s more or less a blank slate.

WIKI/HISTORY: Here! The CliffsNotes and headcanon version is below:

Deadpool was born with the rather alliterative name of Wade Wilson. His mother died of cancer when he was eleven years old. The loss of his mother at such a young age left Wade emotionally stunted and resentful of his father, a stern military man who tried to raise the boy as best he could under the circumstances. Despite all of this, Wade followed in his father's footsteps and joined the army early on in his life. Perhaps the rigid, strict lifestyle of a soldier didn’t sit well with him, or maybe he just liked the idea of killing people a little too much. Whatever the reason, he became a mercenary for hire after his stint in the armed forces. It was a good job that paid well-- there was no shortage of people who wanted someone shuffled off the mortal coil-- and it seemed as though he had found his niche in the world.

Then the big “C” sauntered into his life without warning and without welcome, as cancer is wont to do.

Suddenly things weren’t so simple anymore. Even with the most aggressive treatments money could buy, Wade was losing the battle for his life by the second. It was at the moment when he was beginning to accept his fate that he heard about Weapon X, an experimental program that attempted to turn people into genetically enhanced supersoldiers. Wade was reluctant at first, but when the geneticists at the program told him that there was a chance he could be cured of his cancer, he signed up.

In hindsight, they weren’t totally untruthful.

The good news was that Wade’s genetic enhancement was-- after a false start-- a success, granting him a healing factor far more advanced than that of a normal human. The bad news was that this selfsame healing factor also fused with and accelerated the growth of his cancer, spreading it throughout his entire body. Wade was left horribly disfigured and with severe psychological damage, rendering him near-catatonic. He had been deemed a failure by the Weapon X program and sent to a high-security facility with other failed genetic experiments, but eventually managed to regain enough mental capacity to escape. He took the name “Deadpool” after the name of a betting game the other inmates played to find out who would survive the ordeal and who would not. Wade had been marked for death, and so his new name was a testament to the irony of his having survived. With a new life and a new name, Deadpool resumed his career as a mercenary, and became one of the most infamous assassins the world has ever known-- or so he likes to think. He always had a thing for self-exaggeration.

PERSONALITY: Being criminally insane in the membrane does give you some interesting personality quirks. There’s a reason one of Wade’s monikers is “Merc With a Mouth”-- he seems to be physically unable to shut the hell up. A master of rhetoric, he’s quick to sling taunts and witty comebacks in vast quantities (and sometimes in several different languages), even at the risk of his own safety. He has a “devil-may-care” attitude about the world around him, and seems to have little regard for anything except for where his next check is coming from. Because of this, he has very few friends, and even thinks of friendship as a “completely bogus concept”.

Despite his bravado, however, there is some compassion and kindness in that black little heart of his. (Somewhere. Deep down. Real deep. It’s there, okay? Trust me on this.) He’s fiercely loyal to the friends he does have, and even though he might be cold toward them at times or threaten them with severe bodily harm, he can be very protective of them in his own way. He gets lonely and depressed quite easily, and though he might not show it, is secretly hurt by the idea that quite a lot of people-- superhero and civilian alike-- hate him and want him brought to justice and/or dead. In the deepest part of him, he yearns to be a hero-- someone that people can look up to, admire, and even love. You don’t see a lot of kids running around in Deadpool costumes for Halloween, after all. Unfortunately, he finds acts of heroism difficult, unprofitable, and at times a waste of his talents-- being on the side of Good tends to conflict with the whole “killing people” thing, and seeing as he’s quite literally made a career out of it... Still, despite being essentially pigeonholed into anti-hero status, he does have a few codes by which he lives. One of those includes harming children. Not only does he forbid himself to kill a child-- even if killing said child would save countless lives in the long run-- but he’s also very intolerant of those who would do so. It’s not that he has any real love for kids (or so he claims) but from an assassin’s standpoint, they’re totally off-limits.

Wade has a habit of talking to himself, though it’s not really as much to himself as it is to those little yellow boxes of his. They’re pretty much around him constantly. He also has a rather annoying penchant for breaking the fourth wall, which most of his comrades have learned to ignore or chalk it up to yet another example of his crazy. His insanity has oftentimes been more of a hinder than a help, but it’s also gotten him out of a great many tough scrapes due to his potential to be totally unpredictable, and if there’s one thing he’s gotten very good at, it’s flying by the seat of his pants.

POWERS: Wade’s healing factor was implanted into him genetically, and as a result he can withstand any sort of wound or trauma without dying. Amputated limbs can be grown back, but it takes some time and is a rather unpleasant experience, so he usually opts to reattach the limb that was cut off. Brain damage also takes time to heal depending on the severity, and generally tends to leave him unconscious for a half an hour or more. Because of his brain cells being in a constant state of death and rebirth, he is virtually immune to any sort of telepathy or mind control. Alcohol and tranquilizers seem to have very little effect on him-- it takes a good amount of effort for him to get drunk or drugged. Likewise, he is impervious to all but the most potent of poisons. His accelerated healing has also increased his lifespan beyond that of a normal human, but to what extent is as yet unknown to him. (Note: Upon arriving at Striatum, his abilities will be severely hampered. He will now be unable to grow back his limbs, reattaching limbs takes a lot longer, and he is susceptible to mental invasion. He can also get drunk more easily, and it takes a lot less to drug him. He’s still pretty damn hard to kill, but anything that completely incapacitates him-- such as having his body torn completely apart, dissolved in acid, or suffering severe damage to internal organs that would instantly kill a normal person-- will render him technically “dead”.)

As for more mundane powers, Wade is essentially a jack-of-all-trades. Along with superior skill in artillery and close-ranged weapons, he is extraordinarily talented in hand-to-hand combat, holding his own against adversaries who vastly surpass him in speed and strength and even defeating them on more than a few occasions. He’s also a master of improvisation, capable of turning virtually anything he touches into a weapon, shield or distraction. His bullet-train of trash talk never stops, even when he’s at his physical limit, and has even succeeded in saving his life numerous times. Many people he’s fought against have attested that his mouth is the deadliest weapon in his arsenal-- quite ironic, considering it’s his lack of tact that usually gets him in trouble in the first place. Not that he minds it, of course. Fighting is basically like a drug to him. He lives for the thrill of battle and the satisfaction of adding one more win to his ever-growing collection (not to mention more money in the bank). Years of living with an accelerated healing factor have given him not only an increased tolerance to pain, but in some cases, an almost masochistic high from it. It has also made him quite reckless, a trait that probably won’t be dampened even if, say, he happened to lose some of that healing factor...

RP SAMPLE: (This sample has been taken from a musebox, not an actual game. If this isn’t enough just let me know.)

ANYTHING ELSE?: It’s my first time-- be gentle with me. X3
Edited 2012-08-05 06:54 (UTC)
skoegul: (to do)

Germany | Axis Powers: Hetalia | Reserved

[personal profile] skoegul 2012-08-10 08:54 am (UTC)(link)
michaeljangelo: (Mischevious)

Michaelangelo

[personal profile] michaeljangelo 2012-08-12 12:12 am (UTC)(link)
ORIGINAL UNIVERSE APPLICATION

YOU
NAME: Bing
AGE: 35 years young
JOURNAL: agoodmusekickin
RESERVE: nope

YOUR CHARACTER
NAME: Hamato Michaelangelo
JOURNAL: michaeljangelo
FANDOM: Teenage Mutant Ninja Turtles Volume 1 (Mirage)
AGE: 17
APPEARANCE: He is a 4' 113/4" tall anthropomorphic mutant turtle.
CANON POINT: Post "City at War."
MEMORY LOSS: None.

WIKI: Link 1 & Link 2


PERSONALITY: 

Mike is the youngest of four brothers, which means that his self perception doesn't revolve around the attributes he has, but rather the ones he doesn't. He's not book smart like his older brother Donatello. He's not disciplined like his other older brother Leonardo. And he's not as headstrong as his other older brother Raphael. He's...just Mike. The slacker. The prankster. The baby. The one who gets coddled.

In actuality what Mike is, is the most human of the turtles, and that's not just because of his bright baby-blue eyes. He's a kind and gentle soul who has a soft spot for small children and animals. On more than one occasion he's attempted to bring strays home to keep as pets. To date all but one such request has all been denied.

Mike is an avid storyteller who gets most of his inspiration from comic books, science fiction novels, and popular culture. Someday he's going to flesh out one of his many unfinished short stories into a novel.
Someday.

His creativity isn't limited to words, Mike's also expresses himself in the kitchen. Most, if not all, of the cooking for the family is done by Mike, who considers himself to be quite the foodie. Every day is Iron Chef day when you're raised in a house with a cash budget of zero.

Mike is often relegated to the role of comic relief in his family. He is more than willing to take the fall, or be the butt of a joke, it it brings a smile to the faces of those he loves. He sees it as his personal mission to keep his family happy. It's because of this that he tends to be overly introspective with his own wants and desires, opting instead to put the happiness and needs of those around him before himself.

Mike is a formidable opponent to fight against, not because of his discipline or form, but because of his seemingly endless energy. He's a natural athlete who tends to skate by on his gifts, rather than expend a whole lot of effort with practice.

I'll be bringing Mike in from after the City at War plotline, where he's living away from his family for the very first time, a move that is surprisingly selfish for Mike. Normally he'd defer to the whims of the family at large, but with Don and Splinter staying in Western Mass, and Leo and Raph being...well Leo and Raph, the fact that Mike has decided to stay with April and Casey to aid in the care of their daughter Shadow is kind of unlike him...but in a good making steps towards being who I am, and not a collection of what I'm nots.

POWERS:

Michaelangelo is a highly trained ninja, which means he excels at hand to hand combat; close combat; ranged attacks with projectiles; stealth; free-running; slight of hand; impersonations; weapons training including but not limited to: katana, bo-staff, sai, nunchuku, manrikigusari, knives etc.

If you need it to flip out of a shadow to kill someone, chances are good he's had a nominal amount of training in it.

He is also a mutant turtle which comes with its own sets of benefits: natural body armor which affords a resistance to bullets; the ability to retract his head mostly into his shell; polythermic metabolism, ability to jump 15 feet straight up; very adept at swimming and due to metabolic rate can go longer with oxygen; and enhanced strength. Mike can easily lift and carry 160 pounds, and deadlift close to 300.


RP SAMPLE:
(This third person example is set further back in Mike's timeline than he'll be coming in from, but I really liked how it came out so I'm using it here. If you'd prefer something else, just ask!)

"It'll be there," he said to himself as he ran at a breakneck pace across the rooftops of the West Side. His silent footfalls landing in time to the rhythm of his heart. Every step closer to 11th and Bleeker served to raise his spirits just that much more.

He'd been stupid to go to The Lair. Of course that wouldn't be there. He shouldn't have been surprised that he was unable to find even the slightest trace of his family in those forgotten subterranean rooms buried deep beneath 49th Street. Not after the Mouser Attack. And certainly not after whatever those things were that kidnapped Master Splinter. In the back of Mike's mind there's a brief flash of the memory of his Master, his Father, floating motionless in a tank that causes a chill to run down his spine.

Mike shakes his head to free himself from the mental image. "It's got to be there." He continues to run.

No it was a stupid waste of time, going to their now long since abandoned home. Mike imagines Donatello rolling his eyes when he hears the story. Leonardo will get that look he always gets right before he unleashes yet another of his, "You should have known better," lectures. Raphael? He'll just laugh. Maybe level a punch at Mike's shoulder right before he sarcastically calls the youngest brother a "Rocket Scientist."

"It's totally going to be there," he says with his wide beaming smile returning.

Splinter will be there too, of course. Expression impassive save for the tell of his nervously twitching tail. Waiting for the baby of the family to return. Mike already knows what he'll do when he sees his father. He'll bow low and respectful, just like he was taught. Then after an approving nod, Splinter's smile will appear and Mike will rush in for a hug. Splinter hugs are the best hugs. They are warm, smell of incense and tea, and remind him of when the old rat would comfort him until night terrors that used to plague him as a kid would subside.

He looks up and can just see the beginning of the treetops of the playground on Bleeker Street and laughs. There's a renewed spring to his step and he runs faster than he ever has before. Just one more rooftop and he'll be home. Just one more building and he'll see his family. He cranes his neck to see the sign. The comforting sign that reads: The Magnolia Bakery.

...

No.
NO!
He stops quick, his momentum nearly throwing him off the edge of the roof.
No. No, that sign is supposed to read "Second Time Around." There's no bakery there. There's an antique store. The one April got after her father had a stroke.

"No. NO this isn't right. That's not supposed to be there!
he can't stop himself from shouting just before his legs buckle and he falls to his knees on the tarpaper roof.

He is alone.
For the first time ever in his life, he is alone.
The weight of this realization is nearly too much to bear, and now the most human of the brothers green howls like the injured animal he is.


ANYTHING ELSE?: This app comes with a no un-ironic Cowabunga guarantee.
studieswaitressing: (Mystique - determined)

Raven Darkholme / Mystique

[personal profile] studieswaitressing 2012-08-12 02:33 am (UTC)(link)
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